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{{DISPLAYTITLE:Diamond (class)}} [[File:Diamond armor.png|thumb|right|250px|A full set of diamond armour. Unlike the other classes, no dye or special piece is required β the vanilla set is the class.]] '''Diamond''' is the default combat [[class]] in [[Hardcore Factions]], active whenever a player wears a full set of unmodified diamond armour. It has no active abilities and no energy bar. Its strength is raw durability: diamond takes less damage than any other class set and is the only class that can be worn indefinitely without a resource cost. Because every other class trades armour value for utility, diamond is the baseline against which the others are measured. A team's frontline is almost always diamond. == Activation == All four pieces must be diamond, and no piece may be dyed or replaced. Wearing three diamond pieces and one of another material gives no class at all β you keep the armour value but lose the class effects, which for diamond simply means nothing changes. Swapping a chestplate mid-fight to a [[Bard]] or [[Archer]] set drops diamond instantly, and most servers apply a short class warmup before the new one activates. == Role in a fight == Diamonds hold ground. Everything below follows from that. * '''Absorb damage and hold the line.''' Your [[Bard]] and [[Archer]] cannot survive a focus. Position between them and the enemy push. * '''Focus fire on call.''' Damage output is identical across diamonds, so fights are won by everyone hitting the same target. Kill the lowest-health or highest-value enemy, not whoever is nearest. * '''Control positioning with pearls.''' Cutting off a retreat is worth more than the hits you land. Watch for [[Ender pearl cooldown|pearl cooldowns]] on both sides. * '''Protect the support classes.''' A dead bard usually ends the fight. Body-block, tag pursuers, and buy time. * '''Manage your own potions.''' Nobody else will heal you. Pot early rather than at three hearts. * '''Track durability.''' Broken armour mid-fight means an instant loss of class and usually a death. == Strengths and weaknesses == {| class="wikitable" ! Strengths !! Weaknesses |- | Highest effective armour of any class || No abilities whatsoever |- | No energy or resource management || Slowest class; cannot chase or escape |- | Requires no dyeing or special preparation || Fully dependent on team support |- | Cheapest to replace after a [[deathban]] || Loses one-on-one to a well-played [[Rogue]] or [[Archer]] |} == Gear and preparation == A standard diamond loadout carries a sharpened sword, a stack of [[Ender pearl|pearls]], healing and speed [[potions]], [[god apples]] as available, and blocks for pillaring. Enchantment caps vary by server β check the rules page of the network you play on, since [[Protection]] limits are the single biggest difference between them. == Notable players == ''This section is a stub. Add players with a source β a VOD, clip or map recap β rather than reputation alone.'' {| class="wikitable" ! Player !! Faction !! Known for !! Source |- | || || || |- | || || || |} == See also == * [[Class comparison]] * [[Bard]] * [[Archer]] * [[Rogue]] * [[PvP techniques]] [[Category:Classes]] [[Category:Combat]] [[Category:Game mechanics]]
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