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History of Hardcore Factions
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{{DISPLAYTITLE:History of Hardcore Factions}} __TOC__ '''Hardcore Factions''' (HCF) developed out of the wider Minecraft [[Factions]] genre in the early 2010s, adding a [[deathban]] and structured map cycles to what had been an open-ended land-claiming format. This page traces the format across five periods. The stretch from roughly '''2013 to 2018''' is widely described by the community as the golden era β the point at which player counts, competitive faction play and outside attention all peaked at once. It spans the second, third and part of the fourth sections below, and is shaded gold throughout this page. <div style="border:1px solid #d33; background:#fff5f5; padding:10px 14px; margin:1em 0; border-radius:6px;"> '''This article needs sources.''' Dates, server names and player counts require citations β forum archives, VODs and server-list history are all acceptable. Please do not add claims from memory alone. </div> == Timeline at a glance == {| width="100%" cellspacing="0" cellpadding="0" style="border-collapse:collapse; margin-bottom:0.4em; text-align:center; font-size:88%; color:#ffffff; font-weight:bold;" |- | width="20%" style="background:#4a7a5c; padding:10px; border-radius:6px 0 0 6px;" | 2012β2013<br /><span style="font-weight:normal;">Early</span> | width="20%" style="background:#c9a227; padding:10px;" | 2014β2015<br /><span style="font-weight:normal;">Expansion</span> | width="20%" style="background:#b8860b; padding:10px;" | 2016β2018<br /><span style="font-weight:normal;">Peak</span> | width="20%" style="background:#8c6a4a; padding:10px;" | 2019β2020<br /><span style="font-weight:normal;">Contraction</span> | width="20%" style="background:#5a6b7a; padding:10px; border-radius:0 6px 6px 0;" | 2020β2024<br /><span style="font-weight:normal;">Later</span> |} <div style="text-align:center; font-size:85%; color:#666;">Gold segments mark the 2013β2018 golden era.</div> == Early period (2012β2013) == <div style="border-left:6px solid #4a7a5c; background:#f2f8f4; padding:12px 16px; border-radius:0 6px 6px 0;"> HCF emerged from the Factions plugin ecosystem, distinguished from ordinary factions servers by two additions: a timed ban on death, and a map that ends and resets rather than running indefinitely. Together these turned a sandbox into a season-based competitive format. * Origins of the deathban rule and the earliest servers to run it * Development of [[SOTW]] and [[EOTW]] as scheduled events * First recognisable [[Classes|class]] systems * Early YouTube coverage and its effect on player numbers <span style="color:#a00;">''Needs: names and dates of the first servers to run a full HCF ruleset, and who introduced the deathban.''</span> </div> == Expansion (2014β2015) == <div style="border-left:6px solid #c9a227; background:#fdf8e8; padding:12px 16px; border-radius:0 6px 6px 0;"> The format consolidated. Mechanics that had varied wildly between servers settled into a recognisable standard, and the largest networks began drawing consistent four-figure concurrent player counts on map launches. * Standardisation of the class system across networks * [[KOTH]] and [[Conquest]] as scheduled events * Rise of the dominant networks of the period * Growth of organised, roster-based factions * YouTube and streaming as the main driver of new players <span style="color:#a00;">''Needs: peak concurrent figures per network with a source, and the first appearance of KOTH as a standard event.''</span> </div> == Peak and fragmentation (2016β2018) == <div style="border-left:6px solid #b8860b; background:#fbf4e0; padding:12px 16px; border-radius:0 6px 6px 0;"> Minecraft 1.9 released in February 2016 with a rewritten combat system β attack cooldowns, off-hand items, a swing timer. The HCF community overwhelmingly rejected it and stayed on 1.7 and 1.8, which had lasting consequences: servers became pinned to old versions, and the genre's technical base gradually diverged from the game most players were running. This period contains both the format's largest maps and the beginnings of its decline. * The 1.9 combat update and the community's refusal to adopt it * Version-locking to 1.7/1.8 and its long-term effects * Peak map turnouts and the most contested seasons * Network competition, splits and closures * Emergence of the most recognised factions of the era <span style="color:#a00;">''Needs: which networks stayed on 1.8 versus attempting 1.9, and how that decision affected them.''</span> </div> == Contraction (2019β2020) == <div style="border-left:6px solid #8c6a4a; background:#f8f3ee; padding:12px 16px; border-radius:0 6px 6px 0;"> Player numbers declined across the genre. Established networks closed or changed hands, maps ran shorter, and the pool of active competitive factions narrowed to a smaller group of long-running names. * Network closures and ownership changes * Shrinking map turnouts and shortened cycles * Migration of players to other Minecraft PvP formats * Consolidation of the remaining competitive scene <span style="color:#a00;">''Needs: closure dates for major networks, and where the playerbase went.''</span> </div> == Later period (2020β2024) == <div style="border-left:6px solid #5a6b7a; background:#f3f5f7; padding:12px 16px; border-radius:0 6px 6px 0;"> HCF continued as a smaller, more concentrated scene. Surviving networks ran established rulesets for a committed core, while periodic revival attempts and nostalgia maps drew temporary spikes in attention without sustained recovery. * Surviving networks and their map cadence * Revival maps and one-off events * Community-run and open-source server implementations * Present state of the format <span style="color:#a00;">''Needs: which networks were still running maps at the end of this period.''</span> </div> == Period summary == {| class="wikitable" style="width:100%;" |- style="background:#3a7a8c; color:#ffffff;" ! Period !! Years !! Defining development !! Trajectory |- | style="background:#f2f8f4;" | Early || 2012β2013 || Deathban and map cycles established || Growing |- | style="background:#fdf8e8;" | Expansion || 2014β2015 || Class system standardised; YouTube boom || Rising |- | style="background:#fbf4e0;" | Peak || 2016β2018 || 1.9 rejected; version lock to 1.7/1.8 || Peak, then splitting |- | style="background:#f8f3ee;" | Contraction || 2019β2020 || Major network closures || Declining |- | style="background:#f3f5f7;" | Later || 2020β2024 || Revival maps; smaller committed core || Stable, small |} == See also == * [[Hardcore Factions]] * [[Servers]] and [[Notable factions]] * [[Map archive]] * [[Classes]] * [[SOTW]] and [[EOTW]] [[Category:History]] [[Category:Hardcore Factions]]
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