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	<title>Diamond class - Revision history</title>
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	<updated>2026-09-07T18:56:21Z</updated>
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		<title>Theo: Created page with &quot;{{DISPLAYTITLE:Diamond (class)}} A full set of diamond armour. Unlike the other classes, no dye or special piece is required — the vanilla set is the class.  &#039;&#039;&#039;Diamond&#039;&#039;&#039; is the default combat class in Hardcore Factions, active whenever a player wears a full set of unmodified diamond armour. It has no active abilities and no energy bar. Its strength is raw durability: diamond takes less damage than any other class s...&quot;</title>
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		<updated>2026-09-07T14:41:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:Diamond (class)}} &lt;a href=&quot;/index.php?title=File:Diamond_armor.png&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Diamond armor.png (page does not exist)&quot;&gt;thumb|right|250px|A full set of diamond armour. Unlike the other classes, no dye or special piece is required — the vanilla set is the class.&lt;/a&gt;  &amp;#039;&amp;#039;&amp;#039;Diamond&amp;#039;&amp;#039;&amp;#039; is the default combat &lt;a href=&quot;/index.php?title=Class&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Class (page does not exist)&quot;&gt;class&lt;/a&gt; in &lt;a href=&quot;/index.php/Hardcore_Factions&quot; title=&quot;Hardcore Factions&quot;&gt;Hardcore Factions&lt;/a&gt;, active whenever a player wears a full set of unmodified diamond armour. It has no active abilities and no energy bar. Its strength is raw durability: diamond takes less damage than any other class s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Diamond (class)}}&lt;br /&gt;
[[File:Diamond armor.png|thumb|right|250px|A full set of diamond armour. Unlike the other classes, no dye or special piece is required — the vanilla set is the class.]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Diamond&amp;#039;&amp;#039;&amp;#039; is the default combat [[class]] in [[Hardcore Factions]], active whenever a player wears a full set of unmodified diamond armour. It has no active abilities and no energy bar. Its strength is raw durability: diamond takes less damage than any other class set and is the only class that can be worn indefinitely without a resource cost.&lt;br /&gt;
&lt;br /&gt;
Because every other class trades armour value for utility, diamond is the baseline against which the others are measured. A team&amp;#039;s frontline is almost always diamond.&lt;br /&gt;
&lt;br /&gt;
== Activation ==&lt;br /&gt;
All four pieces must be diamond, and no piece may be dyed or replaced. Wearing three diamond pieces and one of another material gives no class at all — you keep the armour value but lose the class effects, which for diamond simply means nothing changes. Swapping a chestplate mid-fight to a [[Bard]] or [[Archer]] set drops diamond instantly, and most servers apply a short class warmup before the new one activates.&lt;br /&gt;
&lt;br /&gt;
== Role in a fight ==&lt;br /&gt;
Diamonds hold ground. Everything below follows from that.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Absorb damage and hold the line.&amp;#039;&amp;#039;&amp;#039; Your [[Bard]] and [[Archer]] cannot survive a focus. Position between them and the enemy push.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Focus fire on call.&amp;#039;&amp;#039;&amp;#039; Damage output is identical across diamonds, so fights are won by everyone hitting the same target. Kill the lowest-health or highest-value enemy, not whoever is nearest.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Control positioning with pearls.&amp;#039;&amp;#039;&amp;#039; Cutting off a retreat is worth more than the hits you land. Watch for [[Ender pearl cooldown|pearl cooldowns]] on both sides.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Protect the support classes.&amp;#039;&amp;#039;&amp;#039; A dead bard usually ends the fight. Body-block, tag pursuers, and buy time.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Manage your own potions.&amp;#039;&amp;#039;&amp;#039; Nobody else will heal you. Pot early rather than at three hearts.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Track durability.&amp;#039;&amp;#039;&amp;#039; Broken armour mid-fight means an instant loss of class and usually a death.&lt;br /&gt;
&lt;br /&gt;
== Strengths and weaknesses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Strengths !! Weaknesses&lt;br /&gt;
|-&lt;br /&gt;
| Highest effective armour of any class || No abilities whatsoever&lt;br /&gt;
|-&lt;br /&gt;
| No energy or resource management || Slowest class; cannot chase or escape&lt;br /&gt;
|-&lt;br /&gt;
| Requires no dyeing or special preparation || Fully dependent on team support&lt;br /&gt;
|-&lt;br /&gt;
| Cheapest to replace after a [[deathban]] || Loses one-on-one to a well-played [[Rogue]] or [[Archer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear and preparation ==&lt;br /&gt;
A standard diamond loadout carries a sharpened sword, a stack of [[Ender pearl|pearls]], healing and speed [[potions]], [[god apples]] as available, and blocks for pillaring. Enchantment caps vary by server — check the rules page of the network you play on, since [[Protection]] limits are the single biggest difference between them.&lt;br /&gt;
&lt;br /&gt;
== Notable players ==&lt;br /&gt;
&amp;#039;&amp;#039;This section is a stub. Add players with a source — a VOD, clip or map recap — rather than reputation alone.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player !! Faction !! Known for !! Source&lt;br /&gt;
|-&lt;br /&gt;
| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Class comparison]]&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* [[Archer]]&lt;br /&gt;
* [[Rogue]]&lt;br /&gt;
* [[PvP techniques]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Theo</name></author>
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