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History of Hardcore Factions

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Revision as of 11:20, 10 September 2026 by Theo (talk | contribs)

Peak and fragmentation (2016–2018)

Minecraft 1.9 released in February 2016 with a rewritten combat system: attack cooldowns, off-hand items, a swing timer. The HCF community overwhelmingly rejected it and stayed on 1.7 and 1.8. Servers became pinned to old versions, and the genre's technical base gradually diverged from the game most players were running.

This period contains both the format's largest maps and the beginnings of its decline. Kohi merged with Badlion between Maps 25 and 26, a move most of its playerbase resisted and which is generally treated as the point the scene lost its centre. On 16 December 2016, johnzeh founded HCF Revival, which ran its first map in April 2017.

Arcane and the shift to monetisation

Around HCTeams Map 16 in January 2017, itsjhalt released Arcane.cc, a second HCF network running a softer ruleset built around crates, keys and purchasable ranks.

The model was contentious. A format whose appeal rested on gear being earned and losable now had progression that could be bought, and much of the competitive playerbase treated the pay-to-win elements as a departure from what HCF was. Whatever the reception, the model spread: later servers including FaithfulMC adopted the same crate-and-rank structure, and it became the default commercial template for HCF servers that followed.

Needs: Arcane's launch date, its map count, and a source for the community reaction at the time.

  • The 1.9 combat update and the community's refusal to adopt it
  • Version-locking to 1.7/1.8 and its long-term effects
  • HCF Revival founded, 16 December 2016
  • Arcane.cc and the arrival of crate-based monetisation, January 2017
  • The Kohi–Badlion merger and its failure
  • Peak map turnouts and the most contested seasons

Needs: exact date of the Kohi merger, and which networks attempted 1.9.