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Hardcore Factions

From HCF Wiki
Hardcore Factions
File:HCF banner.png
Genre Competitive PvP
Based on Minecraft Factions
Emerged c. 2012
Peak era 2013–2018
Session length Timed maps (SOTW to EOTW)
Common versions 1.7 / 1.8

Hardcore Factions, usually shortened to HCF, is a competitive Minecraft game mode built on the Factions land-claiming system. It is distinguished from ordinary factions servers by a few rules: Dying temporarily bans you from the server Deathban, maps have a set time of running, and raiding doesn't have Power or TNT, but has Deaths till raidable instead.

Core Gameplay

First, the map is announced with a set date, time, and team size. On this day, everybody joins the queue, and when the whitelist is taken off, people slowly trickle into the map.

The Map starts with a Grace Period, this is called SOTW. In this time your team [[Claiming|claims] a piece of land, builds a base, and gathers resources like diamonds, XP and villagers.

The rest of the map is comprised of grinding out sets, raiding, and capturing [[KOTH]s. There are also usually 4 Citadels per map (1 per week), these are the most important events of the map. Because they provide the most points, they often decide the winner of the map.

Historically, Map winners were arbitrary, as in, the community decided (based on Citadel wins) who won that map. Later a points system was developped, where KOTHs and Citadels give teams points, which decide the winner

Most Important Rules

Deathban

When you die, you are banned from the server for a fixed duration — commonly anywhere from thirty minutes to several hours depending on the server and the stage of the map. Your gear stays where you dropped it, which usually means the enemy takes it. This single rule is what makes HCF cautious and tactical rather than a constant brawl. See Deathban.

Maps and seasons

A map begins at Start of the World, when a protection period expires and PvP switches on, and ends at End of the World, when claims are disabled and the server descends into a final free-for-all before the reset. Maps typically run for a few weeks. Everything is wiped afterwards. See Map archive.

Factions and claiming

Players group into factions, buy claimed territory with in-game currency, and set a faction home inside it. Claims block enemy building and provide a safe spawn point. A faction loses its claim when its power drops — usually through repeated member deaths — which is how territory actually changes hands. See Factions and Claiming.

Classes

Armour sets grant abilities, and the set you wear defines your role. This is the mechanic that turns HCF from individual PvP into team combat.

Class Armour Role
Diamond Diamond Frontline. Highest armour, no abilities.
Bard Gold Support. Buffs allies and debuffs enemies via energy.
Archer Leather Ranged. Tags enemies at distance for bonus damage.
Rogue Chainmail Assassin. Speed and burst damage from behind.
Miner Iron Utility. Night vision and haste underground.

Specifics vary between servers — see Class comparison for a side-by-side breakdown, and always check the ruleset of the network you play on.

Events

Scheduled events give factions something to fight over on a timetable, which is what keeps a map active between raids.

  • King of the Hill — capture and hold a zone for a continuous timer against everyone else
  • Conquest — multiple simultaneous capture points scored over time
  • Citadel — a large fortified structure contested on a longer cycle, usually the map's biggest fight
  • End portal — control of access to the End and its loot

History

HCF grew out of the wider Factions genre around 2012, spread rapidly through YouTube coverage across 2014–2015, and reached its largest player counts between 2013 and 2018 — the period the community generally calls its golden era.

The turning point came in February 2016, when Minecraft 1.9 rewrote combat with attack cooldowns and an off-hand slot. The HCF community overwhelmingly rejected the change and stayed on 1.7 and 1.8, which preserved the format it knew but gradually cut it off from the version most players were running. Numbers declined through 2019–2020 as networks closed, and the scene has since continued at a smaller scale around a committed core.

→ Full article: History of Hardcore Factions

See also