Claiming: Difference between revisions
Created page with "{{DISPLAYTITLE:Claiming}} {| align="right" cellpadding="6" style="width:270px; border:1px solid #3a6b8c; background:#f4f8fb; margin:0 0 1em 1em; border-radius:6px; font-size:90%;" |- style="background:#3a6b8c; color:#ffffff;" ! colspan="2" style="font-size:120%; padding:8px; border-radius:5px 5px 0 0;" | Claiming |- ! style="text-align:left; background:#e8f0f6; width:40%;" | Type | Core mechanic |- ! style="text-align:left; background:#e8f0f6;" | Cost | In-game currency..." |
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{| align="right" cellpadding="6" style="width:270px; border:1px solid #3a6b8c; background: | |||
|- style="background:#3a6b8c; color:#ffffff;" | |- style="background:#3a6b8c; color:#ffffff;" | ||
! colspan="2" style="font-size: | ! colspan="2" class="hcf-pixel" style="font-size:110%; padding:8px; border-radius:5px 5px 0 0;" | Claiming | ||
|- | |- | ||
! style="text-align:left; background: | ! style="text-align:left; background:var(--background-color-interactive-subtle); width:40%;" | Type | ||
| Core mechanic | | Core mechanic | ||
|- | |- | ||
! style="text-align:left; background: | ! style="text-align:left; background:var(--background-color-interactive-subtle);" | Cost | ||
| In-game currency | | In-game currency | ||
|- | |- | ||
! style="text-align:left; background: | ! style="text-align:left; background:var(--background-color-interactive-subtle);" | Protects against | ||
| Building, breaking, entry when not raidable | | Building, breaking, entry when not raidable | ||
|- | |- | ||
! style="text-align:left; background: | ! style="text-align:left; background:var(--background-color-interactive-subtle);" | Defeated by | ||
| Sending the faction raidable | | Sending the faction raidable | ||
|} | |} | ||
'''Claiming''' is how a [[Factions|faction]] takes ownership of land in [[Hardcore Factions]]. A claim stops enemies building or breaking inside it and provides a safe warp point. | '''Claiming''' is how a [[Factions|faction]] takes ownership of land in [[Hardcore Factions]]. A claim stops enemies building or breaking inside it and provides a safe warp point. | ||
== How it works == | == How it works == | ||
Land is bought with in-game currency and marked out as a region. Inside a claim, enemies cannot place or break blocks, and while the faction has positive DTR they cannot enter at all. The faction sets its home inside the claim, reachable with <code>/f home</code> when not combat tagged. | Land is bought with in-game currency and marked out as a region. Inside a claim, enemies cannot place or break blocks, and while the faction has positive DTR they cannot enter at all. The faction sets its home inside the claim, reachable with <code>/f home</code> when not combat tagged. | ||
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== Base building == | == Base building == | ||
<div | <div class="hcf-callout hcf-callout--note"> | ||
Because TNT cannons don't work against claims, HCF bases are built to look good and to function rather than to survive bombardment. A typical base holds at least one [[Glossary|spawner]], an autobrewer for potions, storage, and a defensible route from the entrance to the home point. | Because TNT cannons don't work against claims, HCF bases are built to look good and to function rather than to survive bombardment. A typical base holds at least one [[Glossary|spawner]], an autobrewer for potions, storage, and a defensible route from the entrance to the home point. | ||
Latest revision as of 18:42, 15 September 2026
| Claiming | |
|---|---|
| Type | Core mechanic |
| Cost | In-game currency |
| Protects against | Building, breaking, entry when not raidable |
| Defeated by | Sending the faction raidable |
Claiming is how a faction takes ownership of land in Hardcore Factions. A claim stops enemies building or breaking inside it and provides a safe warp point.
How it works
Land is bought with in-game currency and marked out as a region. Inside a claim, enemies cannot place or break blocks, and while the faction has positive DTR they cannot enter at all. The faction sets its home inside the claim, reachable with /f home when not combat tagged.
Claim cost usually scales with area, and maximum size scales with roster. This is one reason large factions dominate maps: more members means more claimable land, which means more room for spawners, brewing and storage.
Base building
Because TNT cannons don't work against claims, HCF bases are built to look good and to function rather than to survive bombardment. A typical base holds at least one spawner, an autobrewer for potions, storage, and a defensible route from the entrance to the home point.
Traps are common: layouts designed to kill or delay raiders once a faction goes raidable, rather than to keep them out. See PvP techniques.
Losing a claim
A claim is not broken into. It falls when the faction's DTR goes negative, at which point the protection lifts and anyone can enter and loot freely. Territory therefore changes hands through killing people, not through digging.
Claims also disable entirely at EOTW, when the map collapses into a free-for-all before the reset.
Location
Where a faction claims matters as much as how much it claims. Land near KOTH zones, the Citadel or the End portal gives faster access to events and to enemies leaving them. Corner bases are safer but leave a faction out of the map's contested ground, which is part of what separates the tiers.