Jump to content

Deathban: Difference between revisions

From HCF Wiki
Created page with "{{DISPLAYTITLE:Deathban}} {| align="right" cellpadding="6" style="width:270px; border:1px solid #b04a4a; background:#fdf4f4; margin:0 0 1em 1em; border-radius:6px; font-size:90%;" |- style="background:#b04a4a; color:#ffffff;" ! colspan="2" style="font-size:120%; padding:8px; border-radius:5px 5px 0 0;" | Deathban |- ! style="text-align:left; background:#f7e4e4; width:40%;" | Type | Core mechanic |- ! style="text-align:left; background:#f7e4e4;" | Triggered by | Any deat..."
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{DISPLAYTITLE:Deathban}}
{{DISPLAYTITLE:Deathban}}
 
{| align="right" cellpadding="6" style="width:270px; border:1px solid #b04a4a; background:var(--background-color-neutral); margin:0 0 1em 1em; border-radius:6px; font-size:90%; box-shadow:3px 3px 0 0 var(--hcf-bevel-dark);"
{| align="right" cellpadding="6" style="width:270px; border:1px solid #b04a4a; background:#fdf4f4; margin:0 0 1em 1em; border-radius:6px; font-size:90%;"
|- style="background:#b04a4a; color:#ffffff;"
|- style="background:#b04a4a; color:#ffffff;"
! colspan="2" style="font-size:120%; padding:8px; border-radius:5px 5px 0 0;" | Deathban
! colspan="2" class="hcf-pixel" style="font-size:110%; padding:8px; border-radius:5px 5px 0 0;" | Deathban
|-
|-
! style="text-align:left; background:#f7e4e4; width:40%;" | Type
! style="text-align:left; background:var(--background-color-interactive-subtle); width:40%;" | Type
| Core mechanic
| Core mechanic
|-
|-
! style="text-align:left; background:#f7e4e4;" | Triggered by
! style="text-align:left; background:var(--background-color-interactive-subtle);" | Triggered by
| Any death
| Any death
|-
|-
! style="text-align:left; background:#f7e4e4;" | Typical length
! style="text-align:left; background:var(--background-color-interactive-subtle);" | Typical length
| 30 minutes to several hours
| 30 minutes to several hours
|-
|-
! style="text-align:left; background:#f7e4e4;" | Gear
! style="text-align:left; background:var(--background-color-interactive-subtle);" | Gear
| Drops where you died
| Drops where you died
|-
|-
! style="text-align:left; background:#f7e4e4;" | Bypassing
! style="text-align:left; background:var(--background-color-interactive-subtle);" | Bypassing
| Banned on all networks
| Banned on all networks
|}
|}
Line 23: Line 22:
The '''deathban''' is the rule that defines [[Hardcore Factions]]. When you die, you are banned from the server for a fixed period. Everything else about the format follows from it.
The '''deathban''' is the rule that defines [[Hardcore Factions]]. When you die, you are banned from the server for a fixed period. Everything else about the format follows from it.


<div style="border-left:5px solid #b04a4a; background:#fdf4f4; padding:12px 16px; margin:1em 0; border-radius:0 6px 6px 0;">
<div class="hcf-callout hcf-callout--danger">
'''Why it matters:''' in ordinary Minecraft PvP, dying costs you gear and thirty seconds. In HCF it costs you the rest of the evening. That single change turns reckless fighting into a bad idea and makes every engagement a decision rather than a reflex.
'''Why it matters:''' in ordinary Minecraft PvP, dying costs you gear and thirty seconds. In HCF it costs you the rest of the evening. That single change turns reckless fighting into a bad idea and makes every engagement a decision rather than a reflex.
</div>
</div>
Line 35: Line 34:


== Consequences for play ==
== Consequences for play ==
<div style="border:1px solid #b8ccd9; background:#f9fbfc; padding:12px 16px; border-radius:6px;">
<div class="hcf-callout hcf-callout--note">
* '''Fights are cautious.''' Players disengage rather than trade to the death, which is why [[Glossary|pearls]] and potions matter so much.
* '''Fights are cautious.''' Players disengage rather than trade to the death, which is why [[Glossary|pearls]] and potions matter so much.
* '''Numbers compound.''' Every death removes someone for hours, so a losing fight gets worse rather than stabilising.
* '''Numbers compound.''' Every death removes someone for hours, so a losing fight gets worse rather than stabilising.

Latest revision as of 18:44, 15 September 2026

Deathban
Type Core mechanic
Triggered by Any death
Typical length 30 minutes to several hours
Gear Drops where you died
Bypassing Banned on all networks

The deathban is the rule that defines Hardcore Factions. When you die, you are banned from the server for a fixed period. Everything else about the format follows from it.

Why it matters: in ordinary Minecraft PvP, dying costs you gear and thirty seconds. In HCF it costs you the rest of the evening. That single change turns reckless fighting into a bad idea and makes every engagement a decision rather than a reflex.

How it works

Any death triggers it. Player kills, mobs, lava, fall damage, the void, starving. There is no distinction between dying in a Citadel fight and drowning in your own base.

Your inventory drops where you died. On a map with active enemies that usually means someone else takes it, so a death costs both your time and your gear.

Ban length varies by network and is often tied to rank. Paid ranks commonly carry shorter deathbans, which is one of the main things servers sell. Some networks also lengthen bans as a map progresses, or shorten them near EOTW.

Consequences for play

  • Fights are cautious. Players disengage rather than trade to the death, which is why pearls and potions matter so much.
  • Numbers compound. Every death removes someone for hours, so a losing fight gets worse rather than stabilising.
  • Citadel is brutal. Anyone who dies is out for the rest of the event, not just the rest of the fight.
  • Rosters need depth. A faction with thirty players can absorb losses that would end a fight for a faction with ten.
  • DTR is the faction-level version. Individual deaths also push a faction toward being raidable, so dying hurts twice.

Bypassing

Using an alt account to keep playing through a deathban is banned on every network and treated as one of the most serious offences, since it removes the format's defining cost. Related bans cover alts used to scout while dead, hold gear during a ban, or inflate a faction's power. See Rules and punishments.

See also