KOTH: Difference between revisions
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{{DISPLAYTITLE:KOTH}} | {{DISPLAYTITLE:KOTH}} | ||
{| align="right" cellpadding="6" style="width:270px; border:2px solid var(--hcf-diamond); background:var(--background-color-neutral); margin:0 0 1em 1em; font-size:90%; box-shadow:3px 3px 0 0 var(--hcf-bevel-dark);" | |||
|- style="background:var(--hcf-diamond); color:var(--color-inverted);" | |||
{| align="right" cellpadding="6" style="width:270px; border: | ! colspan="2" class="hcf-pixel" style="font-size:110%; padding:8px;" | KOTH | ||
|- style="background: | |||
! colspan="2" style="font-size: | |||
|- | |- | ||
! style="text-align:left; background: | ! style="text-align:left; background:var(--background-color-interactive-subtle); width:40%;" | Full name | ||
| King of the Hill | | King of the Hill | ||
|- | |- | ||
! style="text-align:left; background: | ! style="text-align:left; background:var(--background-color-interactive-subtle);" | Type | ||
| Scheduled event | | Scheduled event | ||
|- | |- | ||
! style="text-align:left; background: | ! style="text-align:left; background:var(--background-color-interactive-subtle);" | Frequency | ||
| Several times daily | | Several times daily | ||
|- | |- | ||
! style="text-align:left; background: | ! style="text-align:left; background:var(--background-color-interactive-subtle);" | Capture timer | ||
| 5–15 minutes | | 5–15 minutes | ||
|- | |- | ||
! style="text-align:left; background: | ! style="text-align:left; background:var(--background-color-interactive-subtle);" | Reward | ||
| Loot key or crate | | Loot key or crate | ||
|- | |- | ||
! style="text-align:left; background: | ! style="text-align:left; background:var(--background-color-interactive-subtle);" | Variants | ||
| [[Citadel]], [[Palace]], [[Conquest]] | | [[Citadel]], [[Palace]], [[Conquest]] | ||
|} | |} | ||
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KOTHs run several times a day, which makes them the main reason factions leave their base. Between raids and the weekly [[Citadel]], they are what keeps a map active. | KOTHs run several times a day, which makes them the main reason factions leave their base. Between raids and the weekly [[Citadel]], they are what keeps a map active. | ||
<div | <div class="hcf-callout hcf-callout--note"> | ||
'''In short:''' stand in a small area, alone, for ten minutes, while every other faction on the server tries to push you out of it. | '''In short:''' stand in a small area, alone, for ten minutes, while every other faction on the server tries to push you out of it. | ||
</div> | </div> | ||
== How it works == | == How it works == | ||
<div | <div class="hcf-callout hcf-callout--note"> | ||
=== Activation === | === Activation === | ||
A KOTH is announced server-wide, usually with a countdown, and activates at a fixed location. Schedules are published in advance so factions can organise attendance. Most networks rotate between several named zones across the map. | A KOTH is announced server-wide, usually with a countdown, and activates at a fixed location. Schedules are published in advance so factions can organise attendance. Most networks rotate between several named zones across the map. | ||
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== Roles in a KOTH fight == | == Roles in a KOTH fight == | ||
{| class="wikitable" style="font-size:92%; width:100% | {| class="wikitable sortable" style="font-size:92%; width:100%;" | ||
! Class !! Job | ! Class !! Job | ||
|- | |- | ||
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== Variants == | == Variants == | ||
{| class="wikitable" style="font-size:92%; width:100% | {| class="wikitable sortable" style="font-size:92%; width:100%;" | ||
! Event !! How it differs | ! Event !! How it differs | ||
|- | |- | ||
Latest revision as of 18:57, 15 September 2026
| KOTH | |
|---|---|
| Full name | King of the Hill |
| Type | Scheduled event |
| Frequency | Several times daily |
| Capture timer | 5–15 minutes |
| Reward | Loot key or crate |
| Variants | Citadel, Palace, Conquest |
KOTH, or King of the Hill, is the standard scheduled event in Hardcore Factions. A capture zone activates somewhere on the map, and the first faction to hold it continuously for a set timer wins the loot.
KOTHs run several times a day, which makes them the main reason factions leave their base. Between raids and the weekly Citadel, they are what keeps a map active.
In short: stand in a small area, alone, for ten minutes, while every other faction on the server tries to push you out of it.
How it works
Activation
A KOTH is announced server-wide, usually with a countdown, and activates at a fixed location. Schedules are published in advance so factions can organise attendance. Most networks rotate between several named zones across the map.
Capturing
Standing inside the zone starts a countdown, typically 5 to 15 minutes depending on the network and the zone. The timer displays publicly, so everyone knows how close a faction is to winning.
The timer only counts down while your faction, and no other, has someone in the zone. Three things stop it:
- Being killed or knocked out of the zone.
- An enemy entering the zone. Contested zones do not tick for anyone on most networks.
- Leaving voluntarily.
The reset rule
This is what makes KOTH difficult. On most networks the timer resets to full when you lose control, rather than pausing. A faction eight minutes into a ten-minute capture that gets pushed out starts again from zero.
Some networks pause rather than reset, or reset only after a grace period. This is one of the bigger rule differences between servers and worth checking.
Winning
When the timer completes, the holding faction wins. The reward is normally a loot key or crate containing gear, potions or cosmetics, and the win is announced server-wide.
Roles in a KOTH fight
| Class | Job |
|---|---|
| Diamond | Hold the zone itself and body-block the entrances. The bulk of the team. |
| Bard | Sit outside the zone, in cover, dropping strength and resistance on whoever is inside. Its range is a sphere, so it does not need line of sight. |
| Archer | Tag whoever is capping from distance so the diamonds kill them faster. |
| Rogue | Reach enemy bards and archers positioned away from the main fight. |
| Miner | Rarely used at KOTH. |
A single Bard can hold a zone alone under sustained attack using resistance and regeneration, a play known as tanking. It is the highest-skill way to take a KOTH and one of the most-recorded plays in HCF footage.
Pearls
Unlike Citadel, ender pearls work normally at a standard KOTH. That changes the fight completely:
- Holders can pearl out of a losing position and return.
- Attackers can pearl directly into the zone to break a capture, then leave.
- Terrain around the zone is bypassable rather than defensible.
This is the single biggest difference between KOTH and Citadel, and the reason Citadel is the map-deciding event while KOTH is routine. See Cooldowns for pearl timing.
Variants
| Event | How it differs |
|---|---|
| Citadel | A fortified KOTH with pearling disabled inside. Weekly, four per map, decides the map. |
| Palace | A large capture event run on some networks, including Kohi, in place of or alongside Citadel. |
| Conquest | Multiple simultaneous capture points scored over time rather than one zone with one timer. |
| Nether and End KOTH | The same event in another dimension, harder to reach and to escape from. |
Practical notes
- Turn up geared. KOTH schedules are public, so everyone arrives prepared and a half-stocked team loses immediately.
- Watch the timer, not the fight. Knowing an enemy is at 0:30 changes what you should be doing.
- Don't overcommit. Deaths at KOTH still carry the full deathban and still freeze your faction's DTR. Losing four players over a loot key is a bad trade.
- Have an exit. Being combat tagged away from base after a lost KOTH is how factions get picked apart.