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{{DISPLAYTITLE:Factions}}
{{DISPLAYTITLE:Factions}}
 
{| align="right" cellpadding="6" style="width:270px; border:2px solid var(--hcf-diamond); background:var(--background-color-neutral); margin:0 0 1em 1em; font-size:90%; box-shadow:3px 3px 0 0 var(--hcf-bevel-dark);"
{| align="right" cellpadding="6" style="width:270px; border:1px solid #3a6b8c; background:#f4f8fb; margin:0 0 1em 1em; border-radius:6px; font-size:90%;"
|- style="background:var(--hcf-diamond); color:var(--color-inverted);"
|- style="background:#3a6b8c; color:#ffffff;"
! colspan="2" class="hcf-pixel" style="font-size:110%; padding:8px; border-radius:5px 5px 0 0;" | Factions
! colspan="2" style="font-size:120%; padding:8px; border-radius:5px 5px 0 0;" | Factions
|-
|-
! style="text-align:left; background:#e8f0f6; width:40%;" | Type
! style="text-align:left; background:var(--background-color-interactive-subtle); width:40%;" | Type
| Core mechanic
| Core mechanic
|-
|-
! style="text-align:left; background:#e8f0f6;" | Roster size
! style="text-align:left; background:var(--background-color-interactive-subtle);" | Roster size
| Varies; often 20–40
| Varies; often 20–40
|-
|-
! style="text-align:left; background:#e8f0f6;" | Ranks
! style="text-align:left; background:var(--background-color-interactive-subtle);" | Ranks
| Leader, captain, member
| Leader, captain, member
|-
|-
! style="text-align:left; background:#e8f0f6;" | Key stat
! style="text-align:left; background:var(--background-color-interactive-subtle);" | Key stat
| DTR
| DTR
|-
|-
! style="text-align:left; background:#e8f0f6;" | Allying
! style="text-align:left; background:var(--background-color-interactive-subtle);" | Allying
| Usually banned or capped
| Usually banned or capped
|}
|}
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== Ranks ==
== Ranks ==
{| class="wikitable" style="font-size:92%;"
{| class="wikitable sortable" style="font-size:92%;"
|- style="background:#3a6b8c; color:#ffffff;"
|- style="background:#3a6b8c; color:#ffffff;"
! Rank !! Powers
! Rank !! Powers
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== DTR ==
== DTR ==
<div style="border:1px solid #b04a4a; background:#fdf4f4; padding:12px 16px; border-radius:6px;">
<div class="hcf-callout hcf-callout--danger">
'''Deaths Till Raidable''' is the faction's health bar. It starts at a value scaled to roster size, drops by one each time a member dies, and regenerates over time while the faction is out of combat.
'''Deaths Till Raidable''' is the faction's health bar. It starts at a value scaled to roster size, drops by one each time a member dies, and regenerates over time while the faction is out of combat.


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== Faction commands ==
== Faction commands ==
{| class="wikitable" style="font-size:92%;"
{| class="wikitable sortable" style="font-size:92%;"
|- style="background:#3a6b8c; color:#ffffff;"
|- style="background:#3a6b8c; color:#ffffff;"
! Command !! Effect
! Command !! Effect

Latest revision as of 18:47, 15 September 2026

Factions
Type Core mechanic
Roster size Varies; often 20–40
Ranks Leader, captain, member
Key stat DTR
Allying Usually banned or capped

A faction is a team in Hardcore Factions. Factions claim land, share a base, fight as a unit, and are the thing map results are recorded against. See Known factions for those documented on this wiki.

Creating and joining

A faction is created in-game with a command and a name, then invited members join it. Names are unique per map and reset with the map, which is why long-running factions re-create themselves each season rather than persisting.

Roster size caps vary by network. Larger factions claim more land and absorb more deaths, but are harder to organise and easier to send raidable.

Ranks

Rank Powers
Leader Full control: disband, claim, kick anyone, set home. Sometimes called Owner.
Captain Invite and kick members, claim land, access faction storage. Sometimes called Mod or Officer.
Member Build in claims, use faction chat and /f home.

Terminology differs between networks. Kohi rosters typically use Leader and Captain, while some use Owner and Mod for the same two tiers. Larger factions often ran two leaders and five or more captains; see Nightmare and Amerinide for recorded examples.

DTR

Deaths Till Raidable is the faction's health bar. It starts at a value scaled to roster size, drops by one each time a member dies, and regenerates over time while the faction is out of combat.

When DTR goes negative the faction is raidable: its claims no longer block entry, and anyone can walk in and take everything. Raiding a base is not done by breaking in but by killing enough of its members that the protection drops.

This is why deaths matter twice over. Each one removes a player for hours and pushes the whole faction closer to losing its base.

Needs: DTR starting values and regeneration rates per network.

Faction commands

Command Effect
/f create Create a faction
/f invite Invite a player
/f home Warp to the faction home; blocked while combat tagged
/f sethome Set the home inside your claim
/f claim Claim land
/f who View a faction's roster, DTR and HQ coordinates
/f c Faction chat

Exact commands vary by network and plugin.

Allying

Cooperation between factions is banned or capped on most competitive rulesets, because unrestricted allying removes the contest from a map. See Rules and punishments.

See also