Terms used in Hardcore Factions. Much of this vocabulary is shared with the wider Minecraft PvP scene, and some of it varies between networks. Where a term means different things on different servers, that is noted.
Corrections and additions welcome. If a term is used differently on the server you played, add both meanings rather than replacing one with the other.
| Term |
Meaning
|
| HCF |
Hardcore Factions. The format itself.
|
| Deathban |
The ban applied when you die, lasting anywhere from minutes to hours. The rule that defines the format.
|
| Map |
A season. Runs from SOTW to EOTW, typically several weeks, then wipes.
|
| SOTW |
Start of the World. The moment PvP switches on and the map properly begins.
|
| EOTW |
End of the World. Claims disable and the map collapses into a free-for-all before reset.
|
| DTR |
Deaths Till Raidable. A faction's buffer; each member death lowers it, and at negative the base can be raided.
|
| Raidable |
A faction whose DTR has gone negative, meaning anyone can enter and loot its base.
|
| Regen |
DTR regenerating over time out of combat. Freezes while the faction is combat tagged.
|
Factions and land
| Term |
Meaning
|
| Claim |
Land bought by a faction. Enemies cannot build or break inside it.
|
/f home |
The command warping you to your faction's set spawn point. Blocked while combat tagged.
|
| Roster |
The list of players in a faction for a given map.
|
| Cycle roster |
Reserve players who rotate in as slots open.
|
| LFF |
Looking For Faction. Posted by players without a roster, usually before SOTW.
|
| Stash |
A hidden supply cache, often outside the main base.
|
| Stash faction |
A second faction used to hold gear or members. Banned under most no-ally rulesets.
|
| Alt |
A second account. Using one to dodge a deathban is banned everywhere.
|
| Base tour |
A video walkthrough of a faction's base, usually posted after EOTW.
|
| Trap |
A base design built to kill or hold raiders rather than keep them out.
|
Classes
| Term |
Meaning
|
| Diamond |
Full diamond. The frontline; best armour, no abilities.
|
| Bard |
Full gold. Buffs allies and debuffs enemies using energy.
|
| Archer |
Full leather. Tags enemies at range for bonus damage.
|
| Rogue |
Full chainmail. Speed and burst damage.
|
| Miner |
Full iron. Night vision and haste underground.
|
| Energy |
The bard's resource. Regenerates passively, spent on effects.
|
| Hold / drop |
A bard applying an effect to everyone in radius. "Strength hold", "wither drop".
|
| Tanking |
A bard holding a capture zone alone under sustained attack, using resistance and regeneration to survive until the timer completes.
|
| Archer tag |
The debuff an archer applies with a bow hit, increasing damage taken.
|
| Warmup |
The delay after equipping a set before the class activates.
|
Events
| Term |
Meaning
|
| KOTH |
King of the Hill. Hold a zone for a continuous timer against everyone.
|
| Citadel |
A fortified KOTH with pearling disabled inside. The map-deciding event.
|
| Palace |
A large capture event, run on some networks in place of or alongside Citadel.
|
| Conquest |
Multiple simultaneous capture points scored over time.
|
| Cap |
To capture an event. "Capped Citadel."
|
| End portal |
Control of access to the End and its loot.
|
Combat
| Term |
Meaning
|
| Combat tag |
The timer after being hit. Blocks /f home and entry to spawn. Usually 30–60 seconds.
|
| Pearl |
An ender pearl, used to teleport. The main escape tool, and disabled inside Citadel.
|
| Pearl cooldown |
The delay between pearl throws, typically around 16 seconds.
|
| Gapple |
God apple. Enchanted golden apple giving heavy absorption and resistance.
|
| Pot |
A potion, or the act of throwing one. "Potting" is healing mid-fight.
|
| Debuff |
A harmful potion thrown at an enemy, most often splash poison.
|
| Comboing |
Chaining hits so the target cannot escape knockback.
|
| Blockhitting |
Blocking with a sword while attacking to reduce incoming damage.
|
| Kiting |
Retreating while attacking, keeping distance from a stronger opponent.
|
| Rod |
A fishing rod, used to pull opponents out of position.
|
Tactics and etiquette
| Term |
Meaning
|
| Cleaning up |
Attacking a faction straight after it has finished another fight. Heavily disputed.
|
| Focus |
Everyone attacking the same target at once.
|
| Rush |
Committing the whole team to a push rather than trading hits.
|
| Corner-camping |
Sitting at a spawn exit killing people as they leave.
|
| Kit sniping |
Killing players immediately after they collect a kit from spawn, before they can gear properly.
|
| Stream sniping |
Using someone's live stream to track their position.
|
| Ally |
Cooperation between factions. Banned or capped on most competitive rulesets.
|
| Tiers |
Informal ranking of factions from T1 down. See Faction tiers.
|
Gear and economy
| Term |
Meaning
|
| Prot |
Protection enchantment. Caps vary by network and are a major difference between them.
|
| Sharp |
Sharpness enchantment.
|
| Spawner |
A mob spawner, farmed for materials. Bases usually have at least one.
|
| Autobrewer |
An automated brewing setup. Necessary for large factions given potion consumption.
|
| Refill |
Restocking gear and potions between fights.
|
Community and slang
| Term |
Meaning
|
| Potpvp |
Potion PvP. The wider competitive scene HCF sits inside.
|
| Network |
A server running multiple game modes, e.g. Kohi or HCTeams.
|
| Blacklist |
A permanent, network-wide ban, usually unappealable.
|
| POV |
Point of view. A video recorded from one player's screen.
|
| VOD |
Video on demand. A recorded stream or match, the standard source for verifying claims.
|
| Montage |
An edited highlight video.
|
| Texture pack |
A visual mod. Many players released their own; short-sword packs were common in HCF.
|
| Toggle sprint |
A mod that keeps sprint on. Allowed on some networks, banned on others.
|
| GG |
Good game. Said after fights, sincerely or not.
|
See also