Diamond class
Diamond is the default combat class in Hardcore Factions, active whenever a player wears a full set of unmodified diamond armour. It has no active abilities and no energy bar. Its strength is raw durability: diamond takes less damage than any other class set and is the only class that can be worn indefinitely without a resource cost.
Because every other class trades armour value for utility, diamond is the baseline against which the others are measured. A team's frontline is almost always diamond.
Activation
[edit]All four pieces must be diamond, and no piece may be dyed or replaced. Wearing three diamond pieces and one of another material gives no class at all — you keep the armour value but lose the class effects, which for diamond simply means nothing changes. Swapping a chestplate mid-fight to a Bard or Archer set drops diamond instantly, and most servers apply a short class warmup before the new one activates.
Role in a fight
[edit]Diamonds hold ground. Everything below follows from that.
- Absorb damage and hold the line. Your Bard and Archer cannot survive a focus. Position between them and the enemy push.
- Focus fire on call. Damage output is identical across diamonds, so fights are won by everyone hitting the same target. Kill the lowest-health or highest-value enemy, not whoever is nearest.
- Control positioning with pearls. Cutting off a retreat is worth more than the hits you land. Watch for pearl cooldowns on both sides.
- Protect the support classes. A dead bard usually ends the fight. Body-block, tag pursuers, and buy time.
- Manage your own potions. Nobody else will heal you. Pot early rather than at three hearts.
- Track durability. Broken armour mid-fight means an instant loss of class and usually a death.
Strengths and weaknesses
[edit]| Strengths | Weaknesses |
|---|---|
| Highest effective armour of any class | No abilities whatsoever |
| No energy or resource management | Slowest class; cannot chase or escape |
| Requires no dyeing or special preparation | Fully dependent on team support |
| Cheapest to replace after a deathban | Loses one-on-one to a well-played Rogue or Archer |
Gear and preparation
[edit]A standard diamond loadout carries a sharpened sword, a stack of pearls, healing and speed potions, god apples as available, and blocks for pillaring. Enchantment caps vary by server — check the rules page of the network you play on, since Protection limits are the single biggest difference between them.
Notable players
[edit]This section is a stub. Add players with a source — a VOD, clip or map recap — rather than reputation alone.
| Player | Faction | Known for | Source |
|---|---|---|---|