Diamond class

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Revision as of 10:41, 7 September 2026 by Theo (talk | contribs) (Created page with "{{DISPLAYTITLE:Diamond (class)}} thumb|right|250px|A full set of diamond armour. Unlike the other classes, no dye or special piece is required — the vanilla set is the class. '''Diamond''' is the default combat class in Hardcore Factions, active whenever a player wears a full set of unmodified diamond armour. It has no active abilities and no energy bar. Its strength is raw durability: diamond takes less damage than any other class s...")
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File:Diamond armor.png
A full set of diamond armour. Unlike the other classes, no dye or special piece is required — the vanilla set is the class.

Diamond is the default combat class in Hardcore Factions, active whenever a player wears a full set of unmodified diamond armour. It has no active abilities and no energy bar. Its strength is raw durability: diamond takes less damage than any other class set and is the only class that can be worn indefinitely without a resource cost.

Because every other class trades armour value for utility, diamond is the baseline against which the others are measured. A team's frontline is almost always diamond.

Activation

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All four pieces must be diamond, and no piece may be dyed or replaced. Wearing three diamond pieces and one of another material gives no class at all — you keep the armour value but lose the class effects, which for diamond simply means nothing changes. Swapping a chestplate mid-fight to a Bard or Archer set drops diamond instantly, and most servers apply a short class warmup before the new one activates.

Role in a fight

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Diamonds hold ground. Everything below follows from that.

  • Absorb damage and hold the line. Your Bard and Archer cannot survive a focus. Position between them and the enemy push.
  • Focus fire on call. Damage output is identical across diamonds, so fights are won by everyone hitting the same target. Kill the lowest-health or highest-value enemy, not whoever is nearest.
  • Control positioning with pearls. Cutting off a retreat is worth more than the hits you land. Watch for pearl cooldowns on both sides.
  • Protect the support classes. A dead bard usually ends the fight. Body-block, tag pursuers, and buy time.
  • Manage your own potions. Nobody else will heal you. Pot early rather than at three hearts.
  • Track durability. Broken armour mid-fight means an instant loss of class and usually a death.

Strengths and weaknesses

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Strengths Weaknesses
Highest effective armour of any class No abilities whatsoever
No energy or resource management Slowest class; cannot chase or escape
Requires no dyeing or special preparation Fully dependent on team support
Cheapest to replace after a deathban Loses one-on-one to a well-played Rogue or Archer

Gear and preparation

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A standard diamond loadout carries a sharpened sword, a stack of pearls, healing and speed potions, god apples as available, and blocks for pillaring. Enchantment caps vary by server — check the rules page of the network you play on, since Protection limits are the single biggest difference between them.

Notable players

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This section is a stub. Add players with a source — a VOD, clip or map recap — rather than reputation alone.

Player Faction Known for Source

See also

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